What is it about these online games that makes it easy for people to
organize, form partnerships, share wealth, and compete effectively?
People work better in a group.
I want to know if there is an online model, or business model, for
creatives to attack business problems with the same ad hoc tenacity.
I think the biggest difference is the element of play. This is not news folks. Why do we keep getting stuck here? Enough people have written about play being so much more fun that work, why are companies having so much trouble having a little fun for a change?
And why is learning that rocket science?